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These are also frozen so that you don’t end up picking them at any point and moving them around.
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There is a series of red lines on a sheet and layer that are both called CROP MARKS. This black square is where you will be making your new seamless tile and will automatically define the extent of the export when it is time to export your new tile. This is a very simple template, consisting of a black square on the BACKGROUND sheet, and the frozen MAP BORDER layer.
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To make things even easier I have made a new template, which you can download from the link below and place in your C:\ProgramData\Profantasy\CC3Plus\Templates\Other folder: This is one of the quickest ways to make a new seamless tile since it involves no drawing or any kind of work in any app other than CC3. In this first blog I will be covering how I make seamless textures in CC3 using the available symbols from a chosen style. My methods are similar to those described by Ralf in the Live Mapping session, but I thought you might like to know a bit more about the workflow I use.
Used with permission.Sue Daniel | Aug| bitmaps, fills, Sue Daniel, textures, tutorialsįollowing the Live Mapping: Repeating Textures session, recently presented by Ralf Schemmann, I will be writing a short series of blogs, or a series of short blogs, illustrating how I go about generating my own seamless tiles. Savage Worlds, Jack, and all associated logos and trademarks are Copyright 2006, Pinnacle Entertainment Group. The HERO System, Champions, and Fantasy Hero are all © 2007 by DOJ, Inc. HARP and High Adventure Role Playing are copyright © 2002-2006 by Aurigas Aldbaron LLC. in the United States and other countries and are used with permission.Ĭhimera RPG is Copyright © 2005-2007 The Welsh Piper LLC. 'd20 System' and the d20 System logo are trademarks of Wizards of the Coast, Inc.
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Stats are organzied separately and linked to each adventure so that you can refer to the system of your choice easily and quickly.įor your convenience, we've also included the complete set of the sites in png format and provided a book of the sites SM:Cities provides NPCs stats for several great game systems: d20, Chimera, HERO, HARP and Savage Worlds stats are included, created by long-time players of the respective systems. You'll get information from housing, law and government to prices and taxes of the period.Īnd that's not all! For each city you will find several adventure seeds with a plot outline and important NPCs to get players involved in the setting. Adventure and Historical MaterialĮach city comes with web pages that detail its real-world history, culture and day-to-day life.
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Users of CC2 Pro will get CC2-compatible versions of the maps for their own editing, and can view the the effects-enhanced maps through the accompanying Cities! stand-alone viewer. This includes 165 gorgeous isometric symbols that allow you to quickly create 3d views of your own cities and towns. However if you own CC3, Cities! adds 45 drawing tools, 16 templates, 2 template wizards (for CC3 only), and more than 360 symbols (the same tools we used to create all the maps). SM:Cities! comes with its own powerful stand-alone viewer, so it's not necessary to have Campaign Cartographer 3. Source Maps: Cities! includes city plans, 3d views and floorplans based on each of these exemplary historical towns and cities: 8 Cities, 26 Buildings, 78 Plans